A Sequel by Another Name [Gamer by Design]

I was out playing Super Contra on an arcade machine last week, and a non-gamer friend commented on how cool is it was that this game was side-scrolling, unlike that “other Contra” game he’d played on the Playstation, which just “didn’t feel like a Contra...

2D vs. 3D Games – We Don’t Need No Stinking 3rd Plane [Gam...

If you follow the history of console video games, it has generally followed this (very) rough progression: Low resolution 2D games of the Atari and Commodore era Rich, colorful 2D experiences with Nintendo, Sega Genesis, etc. Early 3D with the N64 3D for ever and ever from then on, with...

Behold, Ye Video Game Designer’s Rules of Grocery Store Parking ...

We’ve all heard about how video games are infiltrating everyday life. Infiltrating it to an almost annoyingly offensive level. After reading a few trade magazines with such articles, I started thinking about parts of life that already have video game style rules. Consider the deep, intricate...

Book Week: Psy Comm, and interview with the Author [Gamer by Design] [...

My regular readers know, I write about video game design, business, and sometimes the mobile app scene. For Book Week, I decided to read something equally nerdy. That would be the graphic novel Psy-Comm. I have the privilege of knowing the author, Tony Salvaggio. As you’ll see below, he...

iPhone 5: The Game Designer’s Perspective [Gamer by Design]

After all the talk about the iPhone 5 in this big week of Apple announcements, I thought it would be interesting to put my thoughts on paper. After all, I’ve been talking about it with my fellow game developers for about a week now. If you follow my blog posts, you know that I am an...