My Growing Excitement for Bioshock Infinite

Bioshock Infinite was released on Tuesday, but those who share my affinity for the midnight launch ran out at midnight on Monday to charge, not into Rapture, that slumbering underwater dystopia, but to Columbia, floating sky city of tomorrow. Well, as envisioned by the academic elite of 1911 anyways. Clearly it’s a stark departure from what we’re used to in exploring the art deco halls of Rapture, but my excitement couldn’t be more overstated right now. This, I very much believe, will set the standard for immersion and storytelling in gaming and here’s why. Ken Levine is back Bioshock 2 was good. Very good, in fact. But it didn’t quite have the magic of the original. And I believe a big part of that was not having Ken involved. It’s not uncommon for publishers in any medium to rush a sequel of a proven success and while Bioshock 2 was carefully constructe and faired better than most, there was something missing and I’m glad to see the original vision of the Bioshock series is returning in Infinite. The sky is the limit One of my good friends told me recently that Infinite looked horrible on account of being a floating sky city. I can understand that position because of the radical departure from the world of Rapture, but I feel like there is a TON of potential here that the hesitant should consider. For starters, being set 40 or so years before the original allows for a alot of development and throwbacks to the characters we’re used to. Hopefully we’ll see the origins of some of the characters we came to love in Bioshock 1 and 2 like Andrew Ryan, Sophia Lamb, Fontaine, Tenenbaum, and so forth. This could enrich the mythos considerably or,...