Designing Gamer Interview Series: Life of a Game Designer Today I sat down with designer Danny Bulla. Danny Bulla cut his teeth at Full Sail University’s Game Design and Development program. Upon graduation, he teleported to the deep heart of Texas to work at Midway Austin on titles like Blacksite: Area 51. He then warp-zoned over to Rockstar San Diego to make a little game called Red Dead Redemption. After a couple years, he respawned at the legendary Bungie Studios in Seattle, WA. He and I worked together way back in the day and we became close friends. That happens a lot with game developers. In the midst of typically crazy hours at work, you see those people more than your spouse, your momma, the inside of your eyelids, etc. Naturally, I tried to pull those strings to get him to tell me some secrets of his current employer, the world-famous Bungie, creators of Halo. I know you’ve heard of that game, my non-gamer readers. Keep reading to find out if we got the dirt. You were at Midway, you worked on Red Dead Redemption at Rockstar, and now you’re at Bungie. Are you at the point in your career where you feel like you’re pursuing a genre? No I really don’t think that’s true. I think to further yourself as a designer, you have to pursue genres you’ve never worked on. I think I still have time to learn a lot before I make that kind of decision. The cool thing is that new genres keep coming out now. It gives people like you and me more options. So in that vein, a lot of people in the audience may want to know what we do. A lot of people think we go in to...