2D vs. 3D Games – We Don’t Need No Stinking 3rd Plane [Gamer by Design]...

If you follow the history of console video games, it has generally followed this (very) rough progression: Low resolution 2D games of the Atari and Commodore era Rich, colorful 2D experiences with Nintendo, Sega Genesis, etc. Early 3D with the N64 3D for ever and ever from then on, with increasing graphical detail But, we can add to the long list of disruptive changes made by iPhones and similar devices the title of “2D revamped.” We’ve seen iphone hits like Cut the Rope and Angry Birds make more money than some 3D console games that cost many times more to make. Most console shooters, like Call of Duty, cost above the 30 million mark to produce, and that game is the exception; most don’t recoup their budgets. We could go into a whole conversation about the market’s shift from console games to mobile devices, but that’s a whole ‘nother ball of wax. Today, let’s talk about some of the great aspects of 2D games, and why they persist and even thrive nowadays. Unmatched for jumping and platforming The best way to approach this is to consider some remakes of 2D games that were made 3D. For example, Bionic Commando. This game came out at about the same time as a visual refresh of the original Ninendo game. When the smoke cleared, people really liked the refresh in 2D, but were disappointed by the new shiny 3D version. Think about it. You have a game that’s based on grappling and swinging, then try to add 3D? By adding that 3rd dimension, there is the added complexity of aiming in the right direction to grapple. The second disadvantage of 3D here is visibility and obstruction. Even in a 3rd person 3D game (where you see the...