For my favorite post of the year for Fierce and Nerdy, I chose to re-publish my Kickstarter how-to. It was by far my most popular post, probably because there are not a lot of straightforward, honest articles of how to succeed in doing a Kickstarter for a video game (I know, because I searched for it before we did the campaign). By now is a success on the app store, and we’re thinking about the next thing. Time Flies! So I’m republishing it because it’s useful, unlike most of the things I write, which are usually half rant and half awkward jokes. Enjoy! -Matt My little outfit, Part Time Evil, recently decided to do a Kickstarter to fund our indie game . Not the “I need money to live off for a year to make this thing” type of Kickstarter. Everyone on this project is employed in the day, so we raised enough for contractor pay, software, account to publish on iTunes, and all the other things that can really add up. So my point is, the project has zero budget. But as we all know, there’s no such thing as zero budget. That being said this article is something I’m writing so other designers can read it and get a leg up on doing a Kickstarter for a game. We were fortunate enough to succeed in getting the funding, which is not super common on Kickstarter. But it could have been easier, and we could have raised more money if we’d been on top of the following: Let’s just jump right in. What’s a Kickstarter This is a good topic to start with, because you may not know either. Kickstarter is the worlds largest funding platform for projects. So there are things like crazy...